aea.protocols.dialogue.base
This module contains the classes required for dialogue management.
- DialogueLabel: The dialogue label class acts as an identifier for dialogues.
- Dialogue: The dialogue class maintains state of a dialogue and manages it.
- Dialogues: The dialogues class keeps track of all dialogues.
InvalidDialogueMessage Objects
Exception for adding invalid message to a dialogue.
DialogueLabel Objects
The dialogue label class acts as an identifier for dialogues.
__init__
| __init__(dialogue_reference: Tuple[str, str], dialogue_opponent_addr: Address, dialogue_starter_addr: Address) -> None
Initialize a dialogue label.
Arguments:
dialogue_reference: the reference of the dialogue.dialogue_opponent_addr: the addr of the agent with which the dialogue is kept.dialogue_starter_addr: the addr of the agent which started the dialogue.
dialogue_reference
Get the dialogue reference.
dialogue_starter_reference
Get the dialogue starter reference.
dialogue_responder_reference
Get the dialogue responder reference.
dialogue_opponent_addr
Get the address of the dialogue opponent.
dialogue_starter_addr
Get the address of the dialogue starter.
__eq__
Check for equality between two DialogueLabel objects.
__hash__
Turn object into hash.
json
Return the JSON representation.
from_json
Get dialogue label from json.
get_incomplete_version
Get the incomplete version of the label.
__str__
Get the string representation.
from_str
Get the dialogue label from string representation.
_DialogueMeta Objects
Metaclass for Dialogue.
Creates class level Rules instance to share among instances
__new__
Construct a new type.
Dialogue Objects
The dialogue class maintains state of a dialogue and manages it.
Rules Objects
This class defines the rules for the dialogue.
__init__
| __init__(initial_performatives: FrozenSet[Message.Performative], terminal_performatives: FrozenSet[Message.Performative], valid_replies: Dict[Message.Performative, FrozenSet[Message.Performative]]) -> None
Initialize a dialogue.
Arguments:
initial_performatives: the set of all initial performatives.terminal_performatives: the set of all terminal performatives.valid_replies: the reply structure of speech-acts.
initial_performatives
Get the performatives one of which the terminal message in the dialogue must have.
Returns:
the valid performatives of an terminal message
terminal_performatives
Get the performatives one of which the terminal message in the dialogue must have.
Returns:
the valid performatives of an terminal message
valid_replies
Get all the valid performatives which are a valid replies to performatives.
Returns:
the full valid reply structure.
get_valid_replies
Given a performative, return the list of performatives which are its valid replies in a dialogue.
Arguments:
performative: the performative in a message
Returns:
list of valid performative replies
Role Objects
This class defines the agent's role in a dialogue.
__str__
Get the string representation.
EndState Objects
This class defines the end states of a dialogue.
__str__
Get the string representation.
__init__
| __init__(dialogue_label: DialogueLabel, message_class: Type[Message], self_address: Address, role: Role) -> None
Initialize a dialogue.
Arguments:
dialogue_label: the identifier of the dialoguemessage_class: the message class usedself_address: the address of the entity for whom this dialogue is maintainedrole: the role of the agent this dialogue is maintained for
add_terminal_state_callback
Add callback to be called on dialogue reach terminal state.
Arguments:
fn: callable to be called with one argument: Dialogue
__eq__
Compare two dialogues.
json
Get json representation of the dialogue.
from_json
Create a dialogue instance with all messages from json data.
Arguments:
message_class: type of message used with this dialoguedata: dict with data exported with Dialogue.to_json() method
Returns:
Dialogue instance
dialogue_label
Get the dialogue label.
Returns:
The dialogue label
incomplete_dialogue_label
Get the dialogue label.
Returns:
The incomplete dialogue label
dialogue_labels
Get the dialogue labels (incomplete and complete, if it exists).
Returns:
the dialogue labels
self_address
Get the address of the entity for whom this dialogues is maintained.
Returns:
the address of this entity
role
Get the agent's role in the dialogue.
Returns:
the agent's role
rules
Get the dialogue rules.
Returns:
the rules
message_class
Get the message class.
Returns:
the message class
is_self_initiated
Check whether the agent initiated the dialogue.
Returns:
True if the agent initiated the dialogue, False otherwise
last_incoming_message
Get the last incoming message.
Returns:
the last incoming message if it exists, None otherwise
last_outgoing_message
Get the last outgoing message.
Returns:
the last outgoing message if it exists, None otherwise
last_message
Get the last message.
Returns:
the last message if it exists, None otherwise
is_empty
Check whether the dialogue is empty.
Returns:
True if empty, False otherwise
reply
| reply(performative: Message.Performative, target_message: Optional[Message] = None, target: Optional[int] = None, **kwargs: Any, ,) -> Message
Reply to the 'target_message' in this dialogue with a message with 'performative', and contents from kwargs.
Note if no target_message is provided, the last message in the dialogue will be replied to.
Arguments:
target_message: the message to reply to.target: the id of the message to reply to.performative: the performative of the reply message.kwargs: the content of the reply message.
Returns:
the reply message if it was successfully added as a reply, None otherwise.
get_message_by_id
Get message by id, if not presents return None.
get_outgoing_next_message_id
Get next outgoing message id.
get_incoming_next_message_id
Get next incoming message id.
__str__
Get the string representation.
Returns:
The string representation of the dialogue
DialogueStats Objects
Class to handle statistics on default dialogues.
__init__
Initialize a StatsManager.
Arguments:
end_states: the list of dialogue endstates
self_initiated
Get the stats dictionary on self initiated dialogues.
other_initiated
Get the stats dictionary on other initiated dialogues.
add_dialogue_endstate
Add dialogue endstate stats.
Arguments:
end_state: the end state of the dialogueis_self_initiated: whether the dialogue is initiated by the agent or the opponent
find_caller_object
Find caller object of certain type in the call stack.
BasicDialoguesStorage Objects
Dialogues state storage.
__init__
Init dialogues storage.
dialogues_in_terminal_state
Get all dialogues in terminal state.
dialogues_in_active_state
Get all dialogues in active state.
is_terminal_dialogues_kept
Return True if dialogues should stay after terminal state.
dialogue_terminal_state_callback
Method to be called on dialogue terminal state reached.
setup
Set up dialogue storage.
teardown
Tear down dialogue storage.
add
Add dialogue to storage.
Arguments:
dialogue: dialogue to add.
remove
Remove dialogue from storage by it's label.
Arguments:
dialogue_label: label of the dialogue to remove
get
Get dialogue stored by it's label.
Arguments:
dialogue_label: label of the dialogue
Returns:
dialogue if presents or None
get_dialogues_with_counterparty
Get the dialogues by address.
Arguments:
counterparty: the counterparty
Returns:
The dialogues with the counterparty.
is_in_incomplete
Check dialogue label presents in list of incomplete.
set_incomplete_dialogue
| set_incomplete_dialogue(incomplete_dialogue_label: DialogueLabel, complete_dialogue_label: DialogueLabel) -> None
Set incomplete dialogue label.
is_dialogue_present
Check dialogue with label specified presents in storage.
get_latest_label
Get latest label for dialogue.
PersistDialoguesStorage Objects
Persist dialogues storage.
Uses generic storage to load/save dialogues data on setup/teardown.
__init__
Init dialogues storage.
get_skill_component
Get skill component dialogues storage constructed for.
setup
Set up dialogue storage.
teardown
Tear down dialogue storage.
remove
Remove dialogue from memory and persistent storage.
PersistDialoguesStorageWithOffloading Objects
Dialogue Storage with dialogues offloading.
dialogue_terminal_state_callback
Call on dialogue reaches terminal state.
get
Try to get dialogue by label from memory or persists storage.
get_dialogues_with_counterparty
Get the dialogues by address.
Arguments:
counterparty: the counterparty
Returns:
The dialogues with the counterparty.
dialogues_in_terminal_state
Get all dialogues in terminal state.
Dialogues Objects
The dialogues class keeps track of all dialogues for an agent.
__init__
| __init__(self_address: Address, end_states: FrozenSet[Dialogue.EndState], message_class: Type[Message], dialogue_class: Type[Dialogue], role_from_first_message: Callable[[Message, Address], Dialogue.Role], keep_terminal_state_dialogues: Optional[bool] = None) -> None
Initialize dialogues.
Arguments:
self_address: the address of the entity for whom dialogues are maintainedend_states: the list of dialogue endstatesmessage_class: the message class useddialogue_class: the dialogue class usedrole_from_first_message: the callable determining role from first messagekeep_terminal_state_dialogues: specify do dialogues in terminal state should stay or not
is_keep_dialogues_in_terminal_state
Is required to keep dialogues in terminal state.
self_address
Get the address of the agent for whom dialogues are maintained.
dialogue_stats
Get the dialogue statistics.
Returns:
dialogue stats object
message_class
Get the message class.
Returns:
the message class
dialogue_class
Get the dialogue class.
Returns:
the dialogue class
get_dialogues_with_counterparty
Get the dialogues by address.
Arguments:
counterparty: the counterparty
Returns:
The dialogues with the counterparty.
new_self_initiated_dialogue_reference
Return a dialogue label for a new self initiated dialogue.
Returns:
the next nonce
create
| create(counterparty: Address, performative: Message.Performative, **kwargs: Any, ,) -> Tuple[Message, Dialogue]
Create a dialogue with 'counterparty', with an initial message whose performative is 'performative' and contents are from 'kwargs'.
Arguments:
counterparty: the counterparty of the dialogue.performative: the performative of the initial message.kwargs: the content of the initial message.
Returns:
the initial message and the dialogue.
create_with_message
Create a dialogue with 'counterparty', with an initial message provided.
Arguments:
counterparty: the counterparty of the dialogue.initial_message: the initial_message.
Returns:
the initial message and the dialogue.
update
Update the state of dialogues with a new incoming message.
If the message is for a new dialogue, a new dialogue is created with 'message' as its first message, and returned. If the message is addressed to an existing dialogue, the dialogue is retrieved, extended with this message and returned. If there are any errors, e.g. the message dialogue reference does not exists or the message is invalid w.r.t. the dialogue, return None.
Arguments:
message: a new incoming message
Returns:
the new or existing dialogue the message is intended for, or None in case of any errors.
get_dialogue
Retrieve the dialogue 'message' belongs to.
Arguments:
message: a message
Returns:
the dialogue, or None in case such a dialogue does not exist
get_dialogue_from_label
Retrieve a dialogue based on its label.
Arguments:
dialogue_label: the dialogue label
Returns:
the dialogue if present
setup
Set up.
teardown
Tear down.